

#PLANESHIFT MTG DND HOW TO#
The above are just raw ideas, I might want the player to learn how to use their epic boon or planeswalker ability. Maybe limiting it to a personal planeshift as the spell (no components needed), (proficiency bonus (halved) per day). After a long rest, the budding Planeswalker can start to learn how to control their ability to planeswalk. The DM might determine when the players spark activates or in a stress situation (Dying or near Death), or get the player to roll a D20, add half their level (rounded down) as a modifier, on a result of 21+ their spark activates and they planeshift (DMs choice or a random plane).

A result of 21+ then their Epic Boon becomes active. Roll a D20, add half their level (rounded down). For those grant a different epic boon, which should become active potentially after a stress or near death situation (losing half or more of their total hit points in one attack, Dying or Near Death). (If not all players are Planeswalkers, and Balance is an issue, perhaps those who dont have the spark instead have a blessing or are chosen by a deity, power or warlock patron. I would offer the ability to Planeswalk as an Epic Boon, but have it available as a limited feat,- Possibly Called Planewalker Spark simply available for all players who are Planeswalkers. This was a very good Plane Shift IMO, aside from a few quibbles I have.Monstrous Compendium Volume One: Spelljammer Creatures I guess that means Gideon's invulnerability is a cheat, not a feature. This one also discusses being Planeswalkers without any special extra powers aside from traversing planes as if overland traveling. By the time Plane Shift: Zendikar saw the light of day, the game and story of Magic: the Gathering had moved on from Zendikar and started the tale of Shadows over Innistrad. If you don't plan to use either of those moves, probably skip the Naga. Dungeons & Dragons and Magic: The Gathering are two different games, but that doesn't mean their Multiverses can't meet. The plane was originally created for the Magic: The Gathering collectible card game and first appeared in the card set Theros, which was released in September. I could see Constrict being a potent option, since it restrains the target rather than just grapples. Naga have their racial capital mostly spent on both a Bite and a Constrict. Minotaurs are pretty much horned half-orcs. You have to be aware of both. They are Lucky together, and have nothing left to lose without each other. 'In DnD, there are two games going on: one is the story between the characters, and one is the story between the friends playing the characters. This plane is a Japanese-themed plane seen in the sets of Champions of Kamigawa, Betrayers of Kamigawa, and Saviors of Kamigawa.
#PLANESHIFT MTG DND UPDATE#
Next update will be in the Jungles of Naya. Updates should come in biweekly or monthly. I welcome you to the world of Alara from Magic the Gathering, specifically to the region of Bant.
#PLANESHIFT MTG DND FREE#
Khenra actually have a mechanic for their twin (which is very interesting to explore in a game I think, though I'm surprised it's actually coded in as a mechanic). Well, here is my second attempt at a Plane Shift, this time in the more content rich plane of Kamigawa. Plane Shift is a set of free online Dungeons & Dragons supplements accompanying several The Art of Magic: The Gathering releases written by James Wyatt. Hello It has taken me some time to finish this guide to exploring the World of Alara, and part 1 is finally complete. Races: Human (PHB Variant), Aven (Bird People), Khenra (Jackal People), Minotaurs (Ram People), Naga (Snake People)Ĭleric Domains: Solidarity (Oketra), Knowledge (Kefnet), Strength (Rhonas), Ambition (Bontu), Zeal (Hazoret)Īven can fly, and hawk-headed ones make compelling monks. Backgrounds: Initiate, Vizier, and Dissenter is an alternate feature for both.
